Gaming masochism at its finest.
There's nothing like remembering those excruciatingly difficult old-school games by playing Lastman.
Not only is it incredibly unforgiving (no checkpoints and precise jumps), the game then spits in your face by placing ads every 20 deaths! Awesome!
Everyone needs to lighten up and realize that all of this is intended. The main author is the same guy who made V-TECH RAMPAGE -- he's probably laughing right now at your complaining.
This game excels in what it does; that's why I give it a 10. Congrats.
Thank you for improving on the original so much.
I loved the original Platform Racing, and this one somehow manages to surpass it further.
For one, the levels are a lot longer, and are actually a little bit better-looking. It's nice to see a fairly faithful recreation of a variety of levels from Super Mario Bros. in the game. The most interesting ones, though, are usually the ones that take advantage of the new types of boxes in the game. As an example, the "razorblade" level in the Campaign utilizes the Crumble block, a block that with disintegrate as force is applied to it, the Vanish block, which will disappear when stepped upon, the randomly-appearing Move Block, and the self-explanatory Swim Block.
And don't forget the powerups too! Aside from the standard items that appeared in the original Platform Racing, there's been inclusions like the sword, which makes the game more fun to play.
What is very cool about this game is the newly-added level editor. It allows to make your own map, and upload it onto the servers for people to play. It's fun to play other people's levels, no matter how crazy or convoluted they are.
An added bonus to the level editor is how easy it is to make maps. A lot of level creators in other games sometimes struggle with setting up an easy-to-use interface that provides a lot of features, but doesn't complicate things. However, it is extremely easy to place blocks down and create a map from scratch; in fact, without much effort, a player could easily make a good level in less than five minutes!
In general, this game is definitely on par with the original, if not better. The first revolutionized Flash games by having a platforming game be played online with other people -- this one one-ups it with longer levels, better-looking graphics, more powerups, and a sophisticated and easy-to-use level editor. A small nit-pick that I wish that you brought back would be the ability to jump on other people's heads and momentarily stun them, but that's a small price to pay for such an excellent, well-designed game.
Well done, Jiggmin! It's quite a fun game!
A fine game, sir!
It was a very creative game and unusual game of Snake. Normally, Snake's played by eating stuff and not running into the walls or yourself. Here, you've revamped it by making it so that you have to eat the particles as soon as they appear to earn points. The combo meter was an added bonus.
In short, fun to play, and was a great tribute. HAPPY jmtb02 DAY TO YOU, TOO! :D
Glad you enjoyed it, happy jmtb02 day :D!
Fun for the holidays!
This game was really enjoyable to play. The graphics were great, and the varied gameplay gave incentive to keep playing. It's one of the few holiday games out there that give excellent replay value (due to the trophies) while making things fresh and fun. I've been dying to hear some classical music in Flash games for a while now, and this does its job well in terms of loosely syncing everything with the beats of the song.
However, I really wish the game didn't lag so much on my computer. Most games I play aren't nearly as laggy (then again, most games don't feature a nutcracker going after a Mouse King). It's nearly impossible to get through level 4 with the lag, though, as it's too hard to jump over the brick walls without crashing into a whole bunch and draining your life quickly.
That being said, "The Nutcracker" was a blast to play. Well done, both of you!
Press "q" twice in game to get to low quality, it helps a lot
Fun to play, nice to look at; downright insanity.
Ha ha, wow, was this game enjoyable. Nothing really beats stomping on weird-looking birds to rack up a score. The art was nice (props to nathanielmilburn) and the music was decent and not hard on the ears. I kind of wish there was a pause feature in the game so that I didn't have to risk getting myself killed by the blue birds or the big bird just to run another program or go to the bathroom.
Nevertheless, though, the difficulty level was just right. It was difficult at first, remembering which birds were susceptible to which attack, but then it got pretty easy once I mastered the art of attacking.
Overall, Bird Smasher 2 was easy to pick up and play, which was probably what you guys wanted in the first place. Well done. :)
Not half-bad, it has potential.
The game's pretty solid for what it has. You take pictures of sea creatures to gain points, all in a relaxing package in the form of underwater picture taking. A brilliant formula, following in the likes of Pokemon Snap (I personally loved that game).
But, it's... missing something extra, something that would make the game even better. I think it's missing a personal touch. I remember one of the best things about Pokemon Snap was you could save your best pictures that you took in a little photo album for others to view. Perhaps a future installment of this will cover that? I sure hope so! After all, it would really help personalize each person's gameplay.
But overall, it's solid in what it offers. :)
This tut is well explained and looks rather nice. You chose a nice color scheme, and it was very concise and clear about what you were supposed to draw. I especially liked the little dialogue boxes that appeared when you moused over certain buttons; that was a good touch. Thank goodness there was a multiple song selection and a mute button as well, as I'm sure there are plenty of people who don't want to listen to songs from Japanese anime.
Any people who want to draw anime will get a huge kick out of this.
Haha I actually got alittle annoyed from the first anime song after a while :P But thanks alot for pointing out the things that especially appealed to you :)
I get a huge kick out of nice reviewers like you lol
It's fun to play, and original. The graphics blend in with the theme of the game. I liked the addition of the volume slider and the multiplayer modes. Overall, good job. Have a happy birthday! :D
This game is the best out of all the Ball Revamped games. It retains the fun concept of moving a ball to a goal, but adds a few, cool new twists. I especially love the new powerups, like the fire and water powerup, and the fact that you can combine them to create new powerups (like the bomb powerup, made by collecting a flower powerup when a fire powerup is in effect).
The visuals were really surreal, and made for some nice eye candy when playing. The achievement section, multiple routes to the final boss, and the saving system really ups the score. The music was atmospheric and gave the feeling of tranquility, even when you're in a tough situation and trying not to get killed. :P
Overall, it's just fun. It's rather processor-intensive, though, so for anyone with a slow computer, you might want to turn the quality to 'low' to reduce lag. Nice game (hard, though)!
Very stylish; gameplay falters a little bit...
Skytunes is a pretty good game overall. The game was very stylish and sleek, and everything felt polished. I myself like Elite Beat Agents, so the gameplay was nice. The music was true to the description; it was rather relaxing compared to the heavy metal and trance in other Rock Out games.
What I didn't like about the game is that it is very hard to keep up with the beats. The beats, especially in later levels, occur almost randomly across the screen, and, though it really isn't random, they are too far apart to click in time. Even though the game doesn't subtract points from your score for missing beats, I swear I could have gotten a lot more if I knew what to click first. Having numbered beats that would indicate which to go to next would really help a lot.
Another small nitpick was the squirrelly beat holds, as they didn't feel as well put-together as the normal beats (it doesn't recognize that you put your cursor off of the circle if you hold your mouse and drag). But, it's still a nice, well-put-together game. Eight out of ten for me.
i completely agree with, another good feature of EBA, was that you had simple reflxes made easier for you by just touching the the screen!!
And to the dragging glitch, it will recognize if you remove the mouse frmo the coirle the downfall was taht you could just reclick it if you did that ..
Well, thanks for the good score and I am glad you enjoyed it!
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